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  1. Engineering Play: A Cultural History of Children's Software (Övrig)

    av

    Mizuko Ito

    ISBN: 9780262013352 - UTGIVEN: 2009-11-03

    Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children's natural affinity for computers, the ease with which they click in and out of digital worlds. Thirty years ago, however, the computer belonged almost exclusively to business, the military, and a[...]

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    från 196.00 kr
  2. Hanging Out, Messing Around, and Geeking Out (Inbunden)

    av

    Mizuko Ito, Sonja Baumer, Matteo Bittanti

    ISBN: 9780262013369 - UTGIVEN: 200912

    Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate d[...]

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    från 268.00 kr
  3. Living and Learning with New Media (Häftad)

    av

    Mizuko Ito, Heather A. Horst, Matteo Bittanti

    ISBN: 9780262513654 - UTGIVEN: 200906

    This report summarizes the results of an ambitious three-year ethnographic study, funded by the John D. and Catherine T. MacArthur Foundation, into how young people are living and learning with new media in varied settings -- at home, in after school programs, and in online spaces. It offers a conde[...]

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    från 139.00 kr
  4. Engineering Play (Häftad)

    av

    Mizuko Ito

    ISBN: 9780262517386 - UTGIVEN: 201203

    Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children's natural affinity for computers, the ease with which they click in and out of digital worlds. Thirty years ago, however, the computer belonged almost exclusively to business, the military, and a[...]

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    från 108.00 kr
  5. Hanging Out, Messing Around, and Geeking Out (Häftad)

    av

    Mizuko Ito

    ISBN: 9780262518543 - UTGIVEN: 201302

    Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate d[...]

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    från 229.00 kr
  6. Fandom Unbound (Pocket)

    av

    Mizuko Ito, Daisuke Okabe, Izumi Tsuji

    ISBN: 9780300158649 - UTGIVEN: 201202

    In recent years, otaku culture has emerged as one of Japan's major cultural exports and as a genuinely transnational phenomenon. This timely volume investigates how this once marginalized popular culture has come to play a major role in Japan's identity at home and abroad. In the American context, t[...]

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    från 289.00 kr